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  • Augmented reality (AR), virtual reality (VR), drones and robots are high-growth markets driven by the education, entertainment, tourism, fitness and gaming industries.
  • VR devices immerse users in a completely virtual environment through sight and sound to make them feel like they are somewhere else entirely.
Alternatively, AR supplements the real world with intelligent information by digitally enhancing real environments with, for example, computer-generated images to make them more interactive and meaningful to the user, such as 3D maps or scores and plays overlaid on sports telecasts.

Both AR and VR devices are positioned to become the next computing platform, with growth expectations similar to those of the smartphone. Achieving this requires the devices to become smaller, more compact and even fashionable.
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